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Lin Xou
Just In Time Science Greater Western Co-Prosperity Sphere
0
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Posted - 2013.10.03 19:25:00 -
[1] - Quote
Maybe this has been asked or covered already. Can you use MJD while in Bastion mode? If no absolutely pointless bait ship.
EWAR immunity outside bastion mode for X seconds after deactivating is worth training and price tag. (overpowered?)
Pirate BS take a week to train they should be weaker in every way to T2 BS but stronger than T1 with an extra two role bonuses.
Other than that T2 BS is the same so wasted skill points.
I have to be honest if I want a pointless immobile gun platform ill fly a dread its better bait.
If the ship could lock on regular Cnyo and jump 7-9ly like black-ops (solo) and have bastion mode happy days. Tactically good PvP and not so cheap also gives them a distinction over pirate BS.
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Lin Xou
Just In Time Science Greater Western Co-Prosperity Sphere
0
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Posted - 2013.10.03 22:50:00 -
[2] - Quote
Tyberius Franklin wrote:Vorseger wrote:Lin Xou wrote:Pirate BS take a week to train they should be weaker in every way to T2 BS but stronger than T1 with an extra two role bonuses.
Other than that T2 BS is the same so wasted skill points.
I feel this way. I never understood why a ship that takes less training time to pilot is better than a ship that takes more training time to pilot. That pretty much falls against the entire concept of T2 vs faction/DS/officer on which everything else is based. This seems a really odd time to be bringing it up considering that.
I feel it is a cost to effectiveness ratio more than SP.
T2 are more expensive generally and less effective than pirate with far less training required. No logic as anything a T2 combat BS can do a pirate BS can do better specialist or generalized.
This ship class is going to be difficult for CCP to balance and hope it becomes useful as well as cost effective.
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Lin Xou
Just In Time Science Greater Western Co-Prosperity Sphere
2
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Posted - 2013.10.13 21:17:00 -
[3] - Quote
After extensive testing I have come up with a few suggestions for bastion mode. (and some waffle)
If you canGÇÖt be CAP assisted you should not be able to be CAP NEWTGÇÖed. The Paladin and Kronos are so vulnerable to newt in bastion mode even with cap boosters their main advantage aka Armor rep is taken away. ThatGÇÖs a bigggg gap in usability.
Good tank on the Vargur plus tracking and the fact it can shoot without cap makes it pretty balanced (not great) at both PvP and PVE. Golem is PvE all the way as I cake walked 2 level 5 missions at LV 4 speeds I canGÇÖt impress how hard the ASB tank is to crack with that big cargo.
I feel in a PvP sense the ships all need a fear of approach while in bastion mode. Without a deterrent to other ships for getting too close you are technically tackling yourself.
As you see reds fill local, your trousers fill with a sticky poo, may as well make a cup of tea, as letGÇÖs face it, you dead.
Granted you need to be a retardant to bastion on a belt (or whatever) in null but why should all the war deccing highsec Jita camping superhero's get to use all the good PvP sub caps? With the titan nerf on the way! Meh its freighter wars.
In PvP tests I found ECM bursts handy with MJD tacklers so a strength bonus to ECM burst would make it pretty handy and more used. While I think BIG damage Bonus to Smartbombs would help balance immobility. Like a 250% range and damage bonus while in bastion mode. A ship that canGÇÖt move with tiny DPS, crap tracking demands a kick ass counter measure to deter frigs and cruisers from simply shooting your MASSIVE supply of drones and waiting until you disengage bastion. MJD isnGÇÖt helpful once bastion has been engaged on the kronos or paladin.
While in Bastion. Paladin GÇô 800% effectiveness of NEWT/NOS effects of CAP Batteries. Kronos GÇô 400% bonus to weapon tracking and 100% bonus to cap boosters. Golem GÇô 250% bonus to range and ECM burst strength. Vargur GÇô 250% range and damage bonus of smartbombs.
Or use scripts.
Every single BS right now can be used in PvE bar maybe the scorpion. Why so much focus on shooting rats?
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Lin Xou
Just In Time Science Greater Western Co-Prosperity Sphere
2
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Posted - 2013.10.15 12:10:00 -
[4] - Quote
Kagura Nikon wrote:Serge SC wrote:I agree with what's said. If we're not allowing ANY assistance, why should we allow neuting? These ships have an extremely high reliance on their caps. When Bastion'ed, one is too vulnerable to neuts, tank requires cap to work, and in the case of the paladin and kronos, to shoot. Since we're immobile, it's quite a flaw that we can get capped out entirely and become sitting target practice...
After some more tessting with the Vargur, I like it, quite a bit. I'd just add some extra shield HP on it and -forcebly have to rely on bastion- or give me proper T2 resists. Most T2 hulls have good resistances, but low HP. Why do Marauders get ever-so-slightly extra resists and no HP? We're getting the worst of both worlds and compensating with yet another "gimmick", the Bastion module.
EDIT: Also, if Bastion is here to stay on it's current iteration, might as well give us a T2 version of it too, like Siege Modules! 40% resists accross, 40% to optimal and falloff, and 150% to shield boosting, while also giving the ship added tracking 15%? (other option is to make the hull usable standalone and Bastion as an added thing) because neuts have always been immune to ewar immunity. Same as in Dreads in siege , Moms, Titans etc...
Dreads, Moms, Titans can be remote assisted. If you can't fill the capacitor volume remotely it makes no sense being able to empty one remotely. The nerf to the paladin and kronos is huge as it canGÇÖt use ASBGÇÖs to get the ehp back. Give the kronos and paladin a sub cap super weapon that can alpha vindicators and I wouldnGÇÖt care  |

Lin Xou
Just In Time Science Greater Western Co-Prosperity Sphere
2
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Posted - 2013.10.18 14:12:00 -
[5] - Quote
Anyone complaining about the Golem is bonkers. Golems have always been PvE beasts and now they are amazing. I donGÇÖt run incursions or WH so I wonGÇÖt comment on their effectiveness in them but they great at all other PvE. I agree with Ytterbium that the TP bonus way out performs a missile velocity and explosion radius bonus. Besides more mid slots free make the Golem OP. The drone bay and hull un-nerfs make the golem even more effective. Personally very happy to have a PvE ship like this in my arsenal.
Vargur is a mixed bag I donGÇÖt know if I like it or not seems ok at everything but I just get bored using it on Sisi. Very Meh. Good tank, average damage, damage projection ok, good alpha. I feel the scan resolution could be buffed or a sensor booster effectiveness bonus. The slot layout makes it a hard fit as too many low not enough mediums. Still its ok 3 extra highs gives all these ships some potential.
Kronos is really being forced to use rails as it canGÇÖt realistically use blasters. I would like this ship if it was simply a sentry drone ship. The fact the ship + the sentry canGÇÖt move and you can remote assist your sentries with the extra high slots and med slots for tracking would make this interesting while fitting gallante ship mechanics. Now itGÇÖs a garbage dps vindicator that canGÇÖt move/web or an armor tanking rokh that canGÇÖt move. Both said ships cover the role better than the Kronos as they can both use MJD and move. Yes the Kronos can move outside bastion but then itGÇÖs a rokh without ASB potential. Currently Active armor tanks are irrelevant when they are immobile and 100% cap dependent. If the MJD was zero second pool up it would be worthy. Now 52 second reuse timer is ok but tbh I usually wait 3 minutes in-between jumps anyway. In short it does nothing special.
To say I hate the Paladin more than an armor tanking drake with rockets would be an understatement. It can do effective dps of 650-750 dps with scorch at 70-90km meh. Apoc does this too at less optimum granted and can use the MJD almost as effective. The paladin isnGÇÖt good PvE because it lacks DPS on NPC ships except drones and Sansha. I feel for the Incursion guys because the web bonus was the only thing that made this ship special as an Amaar BS now canGÇÖt be remote assisted. The ship cannot be fixed conventionally and I guess you canGÇÖt please everyone but I expected a lot from this ship. The ship canGÇÖt be used in PvP and it isnGÇÖt effective PvE. I ask CCP what is this ship supposed to specialize at doing? Not to be rude I am curious. I donGÇÖt think you will be able to give these ships away never mind the price tag. There are so many weaknesses to this ship. Range bonuses to NOS like the TP on the golem could give it adequate cap to defend itself from a NPC NEWT which would increase the effectiveness in some PvE scenarios. But nothing short of 20% bonus to cap battery effectiveness per level would make this ship viable in PvP.
They are PvE ships clearly.
I like the deployable salvage thingy sounds fun.
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Lin Xou
Just In Time Science Greater Western Co-Prosperity Sphere
2
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Posted - 2013.10.20 12:20:00 -
[6] - Quote
Hanna Cyrus wrote:
I tested all 4 Marauders. My thoughts were: Yay cool, meh, wtf?, sucks. If you want you can riddle which words fits to the correct marauder. For one weapon system it's absolutly great. For an other it's ok. Two systems would be the losers in this, they want to reinvent the wheel. Don't we have enough response and ideas to handle with it?
That in fact sums it up in a nutshell. |

Lin Xou
Just In Time Science Greater Western Co-Prosperity Sphere
2
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Posted - 2013.10.20 12:20:00 -
[7] - Quote
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Lin Xou
Just In Time Science Greater Western Co-Prosperity Sphere
2
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Posted - 2013.10.24 15:53:00 -
[8] - Quote
Can we change the high energy physics skill to a skill that is relevant? Like tactical weapon configuration as it is classed as siege module? I hate training combat pilots in esoteric science skills for no reason. At least confirm that this skill is definitely required instead of vague GÇ£train at your own riskGÇ¥. That has to be an easy one to confirm  |
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